Training Of Strategic Decisions In Collaborative Networks Through Serious Games
نویسندگان
چکیده
Serious gaming is an upcoming approach for supporting training activities. Since games have been identified as an opportunity to increase familiarity of the player with any artifacts, they can also be used to mediate experience in management and strategic decision making. In combination with the current trend towards networked games, teaching of strategic decisions in collaborative network environments is the next step in the evolution of learning games. This paper presents such a gaming approach, supporting a virtual multi stakeholder environment, where trainees can experiment with new ideas without risk and effects on the real life.
منابع مشابه
Dynamic system of strategic games
Maybe an event can't be modeled completely through one game but there is more chance with several games. With emphasis on players' rationality, we present new properties of strategic games, which result in production of other games. Here, a new attitude to modeling will be presented in game theory as dynamic system of strategic games and its some applications such as analysis of the clash betwe...
متن کاملPackPlay: Mining Semantic Data in Collaborative Games
Building training data is labor-intensive and presents a major obstacle to advancing machine learning technologies such as machine translators, named entity recognizers (NER), part-of-speech taggers, etc. Training data are often specialized for a particular language or Natural Language Processing (NLP) task. Knowledge captured by a specific set of training data is not easily transferable, even ...
متن کاملRobust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks
Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...
متن کاملBalancing Three Different Foci in the Design of Serious Games: Engagement, Training Objective and Context
Serious games aim to be both fun and playable games but at the same time be useful for a non-entertainment purpose. This poses an interesting challenge to the design process; how can we ensure that the design allows both for fun and engagement while at the same time fulfilling the nonentertainment purpose? The game design for educational games (a branch of serious games) is dependent on the top...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006